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The rectilinear uniform and uniformly accelerated motion in Flash MX.


After reading this article, you'll learn how to use Flash-technology to simulate a uniform and uniformly accelerated motion. With the need to create a model of uniform motion of the object may be encountered, for example, in the case if you want to show the movement of the vehicle. It would seem that could be easier - set in the first frame of the scene coordinate start the car, and the last - of course, to create an animation, adjust the speed, increasing or decreasing the number of frames of the scene, and all ... Roller, like, ready. But this approach has a major drawback. You can really set any speed of the object, but not be able to change it in the process of video, for example, when you press the button.


In order to control the movement of the object in the process of video, you need to write a script that controls such movement.


This article discusses the following script as an example of a moving vehicle in a straight line at a constant speed and with a constant acceleration.

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